树木建筑楼房节点资产预设Blender效果器 – DJH Geometry Node Assets v10

树木建筑楼房节点资产预设Blender效果器 – DJH Geometry Node Assets v10-AE模板网

https://blendermarket.com/products/djh-geometry-node-assets

包含59组节点资产预设,可以用于树木、楼房建筑、屋顶搭建、几何动画等多种效果。

支持的Blender版本: Blender 4.1, 4.0, 3.6, 3.5

安装步骤: 在顶部菜单编辑(Edit)-偏好设置(Preference)-文件路径(File Path)-资产库,添加对应版本的DJH_GeoNodes_library文件夹的路径

My Geometry Node Assets are a collection of modifiers/custom nodes for Blender that you can import as an asset library.

It is my opinion that it is easy for a GeoNode setup to try and do too much. My approach to making modifiers is to think of them as tools in a tool box, and while working on you scene you will often use several tools in combination rather than one ‘super-tool.’ Many of my modifiers are simple enough to allow for many generic combinations, while others are individual pieces of a modular set and were specifically built to be used in a stack.

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